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Level Layout

When creating the in-engine level layout, the original plan was to follow the original level plans that i created in the planning phase. During development R.P had the job of putting the level together while we was all working on creating assets - after letting R.P create the level i came into the studio to see its progress, when i first saw the level it was far, far too large.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Due to R.P spending a lot of time on the level and i felt bad with making him change the work he did i asked if he could send me the level file so i could re-arrange the level and also fix a build error. I removed 50% of the level and re-arranged some assets to match the level plan better. Myself and R.P spent time populating the environment to make sure there was not much negative space - once we thought the level was done i approached W.P with the idea of creating a hospital building in the distance we add more depth outside, he ;liked the idea but was worried about the time left for the project, i came up with a plan to make it in about an hour and W.P approved this request and it turned out to be an amazing addition to the level.

 

 

 

 

 

 

 

 

 

 

 

 

 

import error.png
top down level layout.png
hospital.png
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